Re:Building virtual worlds: video games and autobiographical...
by vkou on Thursday May 20, 2021 @02:49PM
(#27225427)
https://store.steampowered.com/stats/
Sorted by active users:
860,000 - CS:GO
480,000 - DOTA 2
173,000 - Source SDK Base 2013 Multiplayer (Mostly a multiplayer GTA mod)
146,000 - Apex: Legends
130,000 - PubG
112,000 - Rust
93,500 - Destiny 2
88,400 - GTA V
76,000 - Rocket League
67,000 - R6:S
62,000 - Football Manager
I think it's pretty clear that competitive multiplayer games are the gaming zeitgeist (On the PC). Rust, Destiny 2, GTA V + mod, and Football Manager are the only titles in this list that are really played in a non-competitive manner.Now, its true that in terms of copies sold, competitive multiplayer games are not quite as dominant.
Re:Building virtual worlds: video games and autobiographical...
by whateveracct on Thursday May 20, 2021 @03:27PM
(#27225881)
Yeah I'd say it's been the PC gaming zeitgeist for a long time now. That's fair.
Re:Building virtual worlds: video games and autobiographical...
by teej on Thursday May 20, 2021 @04:38PM
(#27226903)
Fortnite as of 6 months ago had 25 million daily active players.
Re:Building virtual worlds: video games and autobiographical...
by whateveracct on Thursday May 20, 2021 @05:13PM
(#27227367)
Fortnite isn't really comparable to the list of top Steam games in my replies though.
Like Brawl Stars is also super popular, but it isn't exactly a "competitive multiplayer game" like dota. Most people play it casually without a huge care of W/L.
They're popular, sure. But honestly they don't appeal to many or most gamers.