Re:Building Self-Managed Teams: A Case Study from Riot Games
by gambiting on Thursday May 20, 2021 @05:21AM
(#27219089)
I'd like to introduce you to the games industry where the incentive is frequently just "millions of people will get to play the thing that you made". At least where I work there is a huge amount of autonomy ready and that's exactly what drives people (as a simple example - senior rendering programmers just suggesting and implementing new features and techniques for no reason other than the fact that they want to be proud of the product they are building)
[ Parent
| on HN ]
Re:Building Self-Managed Teams: A Case Study from Riot Games
by watwut on Thursday May 20, 2021 @09:58AM
(#27221174)
Games industry have massive turnover.
Re:Building Self-Managed Teams: A Case Study from Riot Games
by gambiting on Thursday May 20, 2021 @11:17AM
(#27222256)
At junior/intermediate level, sure. At Senior/Expert/Lead, not so much, people do stay very long time. I certainly work surrounded by people who have been at the same company for 10,15,20, 25+ years(I have a guy on my team who has been here for 27 years!).