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Re:Building Self-Managed Teams: A Case Study from Riot Games by gambiting on Thursday May 20, 2021 @05:21AM (#27219089)
I'd like to introduce you to the games industry where the incentive is frequently just "millions of people will get to play the thing that you made". At least where I work there is a huge amount of autonomy ready and that's exactly what drives people (as a simple example - senior rendering programmers just suggesting and implementing new features and techniques for no reason other than the fact that they want to be proud of the product they are building)
Re:Building Self-Managed Teams: A Case Study from Riot Games by watwut on Thursday May 20, 2021 @09:58AM (#27221174)
Games industry have massive turnover.
Re:Building Self-Managed Teams: A Case Study from Riot Games by gambiting on Thursday May 20, 2021 @11:17AM (#27222256)
At junior/intermediate level, sure. At Senior/Expert/Lead, not so much, people do stay very long time. I certainly work surrounded by people who have been at the same company for 10,15,20, 25+ years(I have a guy on my team who has been here for 27 years!).