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Re:Building Self-Managed Teams: A Case Study from Riot Games by toaster222 on Wednesday May 19, 2021 @11:28PM (#27217047)
Would you elaborate? I'm curious about public problems you mentioned.
Re:Building Self-Managed Teams: A Case Study from Riot Games by sdedovic on Wednesday May 19, 2021 @11:36PM (#27217097)
Re:Building Self-Managed Teams: A Case Study from Riot Games by bomdo on Thursday May 20, 2021 @02:35AM (#27218080)
From your sources [1]:

> COO, Scott Gelb [...], as a comedy bit, [...] has repeatedly touched subordinates’ balls or butt or farted in their faces. [...] his punishment—two months of unpaid leave and training. [1]

From OP's interview with CTO Mike Seavers:

> Every time we sat down to go through the past quarter and plan the next one at Riot Games, we came up with a leadership theme for the quarter. For example, we weren’t going to make decisions for others for a month. This put all of us on the same page, and we got everyone to think about it and talk about it. When my direct report came to me asking, “Can I do this thing?” It was easy for me to say, “I’m not going to answer that question. You know the theme of the quarter, so you need to at least think it through before I give you an opinion.”

At least they are consistent.

[1] https://kotaku.com/top-riot-executive-suspended-without-pay-...

Re:Building Self-Managed Teams: A Case Study from Riot Games by adamors on Thursday May 20, 2021 @04:21AM (#27218734)
Per his Linkedin he is still with the company. All these "suspensions without pay" are just for PR.
Re:Building Self-Managed Teams: A Case Study from Riot Games by dafelst on Wednesday May 19, 2021 @11:43PM (#27217131)
"Toxic boys club" sums up a lot of the historical problems, but a quick Google of "riot games culture problems" will give you literally dozens of articles to read.

I have work with a few ex rioters and have interviewed a few (at the time) current ones, and have heard personal confirmation of many of these problems. It's a big company though, so some departments are better or worse in this respect.

But yeah, it's not really a great place to emulate if you're trying to build a healthy culture, at least IMO.

Re:Building Self-Managed Teams: A Case Study from Riot Games by virtue3 on Wednesday May 19, 2021 @11:55PM (#27217197)
I interviewed with them a few months ago. They are really -really- putting work into 180'ing their culture. I'm sure it's not there yet but there is a serious effort being made, even from the hiring side.