Re:Automatoon: A HTML5 animation service on GAE written in c...
by andresmh on Saturday July 02, 2011 @12:09PM
(#2721809)
I'm one of the people behind Scratch <http://scratch.mit.edu>; and I can tell you that Automatoon is seriously cool. I can already see a lot of our users would like your tool. Kudos to you for empowering amateur users!
Re:Automatoon: A HTML5 animation service on GAE written in c...
by andresmh on Saturday July 02, 2011 @01:58PM
(#2722068)
I am a bit confused about the pricing model. Why did you decide to charge per creation rather than per month? Who is the expected audience? Again, great tool.
Re:Automatoon: A HTML5 animation service on GAE written in c...
by drcode on Saturday July 02, 2011 @02:08PM
(#2722093)
Most of our audience is just people who play with it because its fun and tweet/email it to friends. This is how we hope to get publicity. Our secondary audience is web developers who need just a little bit of animation for a site and don't want to lose weeks becoming proficient in Flash/ToonBoom and paying for all the pricey authoring tools. We hope the second category can expense the premium cost for their projects to clients and won't mind paying a reasonable per-project price.
However, we're certainly open to other pricing models... We just figure since the "iPhone App" era people are more comfortable paying one-time fees instead of signing up to a renewing prescription.
Re:Automatoon: A HTML5 animation service on GAE written in c...
by andresmh on Saturday July 02, 2011 @03:06PM
(#2722212)
I see, but the iPhone apps people often pay for tools they can use to create multiple artifacts. Maybe it'd be best to charge less per creation (like $1) and remove more features from the free one (e.g. animations could expire in 1 day and can't be downloaded).
Re:Automatoon: A HTML5 animation service on GAE written in c...
by drcode on Saturday July 02, 2011 @05:29PM
(#2722483)
The reason we don't want to "cripple" the free version is because we have low overhead and can afford to make low revenue at the outset- We'd rather focus on capturing a larger market (though it's always hard to say what the market really is with a new product)
Re:Automatoon: A HTML5 animation service on GAE written in c...
by drcode on Saturday July 02, 2011 @10:27AM
(#2721654)
95% of the code is client-side javascript (i.e. coffeescript)
However, the server-side code is pretty complex for an app like this too (read up on creating a large zip file on App Engine some time) but I write very compact code...
I'm almost embarrassed to say it's 700 lines of code on the server-side :-) since it feels wrong for so few lines of code to do so much.
Re:Automatoon: A HTML5 animation service on GAE written in c...
by tolmasky on Saturday July 02, 2011 @06:17PM
(#2722562)
I have an Apple 27 inch cinema display, and with my browser window more or less full screen the animations seem pretty broken (they were fine after I made my browser window smaller and refreshed) -> http://imgur.com/zdrYk
Re:Automatoon: A HTML5 animation service on GAE written in c...
by drcode on Saturday July 02, 2011 @07:12AM
(#2721465)
You're right, youtube supports HTML5 video, doesn't it? I'll have to switch over the player so that people don't think the references to flash in the source are from my animation :-)
Yet another piece of awesomeness from you (after Land of Lisp).
However, we're certainly open to other pricing models... We just figure since the "iPhone App" era people are more comfortable paying one-time fees instead of signing up to a renewing prescription.
However, the server-side code is pretty complex for an app like this too (read up on creating a large zip file on App Engine some time) but I write very compact code...
I'm almost embarrassed to say it's 700 lines of code on the server-side :-) since it feels wrong for so few lines of code to do so much.
I love this line.
http://www.automatoon.com/documentation/faq.html says that the player's source is up on GitHub, but that link appears to 404 at the moment.
Edit: it needs a way to make parts or joints fixed when bending, so I can't turn my train upside down when I rotate a wheel.
One minor issue was that the animation seemed to be running even when I switched back to the Draw or Animate tabs, pegging the CPU.
Didn't see any reference to Clojure on the site, reference?
Also, if it helps: running Safari 5.0.5