Re:Lima: Linux-on-Mac
by smoldesu on Friday May 14, 2021 @02:30PM
(#27157961)
Sorry, I was referring to an older setup I had where I kept multiple copies of Xcode for project testing. Either way, 20 gigabytes is still way too large for a program running on a laptop that starts at 256 gigs of storage (220 after the worlds largest operating system gets comfortably situated).
As for Metal, I think my statement still stands. I can't think of a single developer who would prefer to write shaders in a language that is slower than Vulkan and more complicated than OpenGL. Charm be damned, it's an asinine practice, and Apple should just default to an open standard like Vulkan, which would likely be a win-win situation for all of their users. I don't care about Metal and it's existence as an API is what makes developers around the world lament cross platform development.
I'm not really sure what point you're trying to make with the encryption bit, but it's a well known (and demonstrated) fact that Apple has the ability to unlock and access your iCloud data without your permission or credentials. They've done it several times, and have even used it to wiretap high-profile targets before (like poor Rudy Giuliani, or our friends over at SciHub!)
>The same could be said for Windows 10, eh?
Almost, though MacOS is technically the "larger" operating system: the disk image is more than twice as large as Windows, and it occupies about 50% more space on a fresh install. Both operating systems are pretty terrible choices though, and I should hope that incoming CS grads care enough about their freedom and privacy not to hand it all over to a centralized company that is ultimately beholden to a board of shareholders.
Re:Lima: Linux-on-Mac
by sigjuice on Friday May 14, 2021 @05:39PM
(#27159991)
And easier to install as well, without even the need to log on to the Mac App Store. Just typing cc or some other similar command should start the installation.
As for Metal, I think my statement still stands. I can't think of a single developer who would prefer to write shaders in a language that is slower than Vulkan and more complicated than OpenGL. Charm be damned, it's an asinine practice, and Apple should just default to an open standard like Vulkan, which would likely be a win-win situation for all of their users. I don't care about Metal and it's existence as an API is what makes developers around the world lament cross platform development.
I'm not really sure what point you're trying to make with the encryption bit, but it's a well known (and demonstrated) fact that Apple has the ability to unlock and access your iCloud data without your permission or credentials. They've done it several times, and have even used it to wiretap high-profile targets before (like poor Rudy Giuliani, or our friends over at SciHub!)
>The same could be said for Windows 10, eh?
Almost, though MacOS is technically the "larger" operating system: the disk image is more than twice as large as Windows, and it occupies about 50% more space on a fresh install. Both operating systems are pretty terrible choices though, and I should hope that incoming CS grads care enough about their freedom and privacy not to hand it all over to a centralized company that is ultimately beholden to a board of shareholders.