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Re:Show HN: I wrote my own RTS game engine in C by krapp on Thursday May 13, 2021 @06:42AM (#27140643)
>How often do you need to parse a string in an RTS game?

Asset files, config files, shaders, obj files, CSV, XML, JSON, etc... it's not uncommon. Read the asset loading code in the posted game.

For a language that doesn't even know what a "string" is, C applications tend to involve a lot of string parsing.

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