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A comment on Show HN: I wrote my own RTS game engine in C. Parent comment
Asset files, config files, shaders, obj files, CSV, XML, JSON, etc... it's not uncommon. Read the asset loading code in the posted game.
For a language that doesn't even know what a "string" is, C applications tend to involve a lot of string parsing.
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Asset files, config files, shaders, obj files, CSV, XML, JSON, etc... it's not uncommon. Read the asset loading code in the posted game.
For a language that doesn't even know what a "string" is, C applications tend to involve a lot of string parsing.