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Re:Show HN: I wrote my own RTS game engine in C by visualradio on Wednesday May 12, 2021 @06:24PM (#27135898)
The chicken-and-egg problem is where programmers don't know how the C API works well enough to provide function-specific type annotation or library-specific configuration settings, but want to try calling the API anyway because they are following a tutorial written in C or C++. In this situation if there is no "dumb" binding mode builtin to the language the programmer is likely to abandon the language and go back to writing C or C++ until they get the IO working and something displayed on screen.

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