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Re:Show HN: I wrote my own RTS game engine in C by camjohnson26 on Wednesday May 12, 2021 @05:58PM (#27135658)
What’s the reason for serializing the full engine state for the save/load functionality? Seems like a lot of complexity.
Re:Show HN: I wrote my own RTS game engine in C by mcdevilkiller on Wednesday May 12, 2021 @06:51PM (#27136138)
I guess because RTS games are soft-realtime systems and need precise control of everything. RTS multiplayer logic is some of the most complex I've ever seen, these games are basically distributed computing frameworks.