Re:Game developers sharing their salaries on Twitter
by dragonwriter on Tuesday May 11, 2021 @04:18AM
(#27115559)
> You’re missing a key point, that this thread is about game dev salaries and most of them tend to be in major cities
That’s where (to within viable commuting distance) the majority of the people in California live, so, no, that doesn’t make the statewide aggregates inapplicable comparators. More than 20 million of the just under 40 million state population lives in the 9-county Bay Area, LA County, or San Diego County, and that doesn't even cover all the major cities or the full reasonable commute distance from those it does.
> I used to work for Ubisoft in San Francisco and let me tell you there isn’t a single county within “reasonable” commute that is cheaper to live in.
Almost every other Bay Area has a substantially lower cost of living; within a 90-minute commute radius you can be in a place with literally half the cost of living (e.g., Vallejo.)
If you're living in a more expensive area, its because you prefer a more expensive area, not because its all there is within a reasonable commute radius.
> There’s no denying there’s people in California who make way less and live far from the big cities.
There’s plenty of people that make way less and live in the big cities (not just their commute radius); per capita annual income in SF is about 70K, median household income $112K. [0]
> But there’s a reason why the limit to be considered “low income” is $120000 in San Francisco for a family of 4 (and similar in other big cities where game studios have offices).
It’s actually $146,350 in SF. (Including Marin and San Mateo; the San Francisco HUD Metro FMR Area).
But just next door its $109,600 (Oakland-Fremont, CA HUD Metro FMR Area, which includes Alameda and Contra Costa Counties)
Out to Solano County its $77,600.
In Sacramento County, where EA’s Capital Games studio is located, its $72,500. [1]
And, again, those are all household thresholds; supporting a family on a single earner’s pay has been a luxury for decades; that you can only just barely do it above the local “low income” threshold on the game dev salary you quote if you choose to live in literally the single most expensive place possible, despite other less-expensive places being close by, isn’t a sign that the pay in your field isn’t great.
That’s where (to within viable commuting distance) the majority of the people in California live, so, no, that doesn’t make the statewide aggregates inapplicable comparators. More than 20 million of the just under 40 million state population lives in the 9-county Bay Area, LA County, or San Diego County, and that doesn't even cover all the major cities or the full reasonable commute distance from those it does.
> I used to work for Ubisoft in San Francisco and let me tell you there isn’t a single county within “reasonable” commute that is cheaper to live in.
Almost every other Bay Area has a substantially lower cost of living; within a 90-minute commute radius you can be in a place with literally half the cost of living (e.g., Vallejo.)
If you're living in a more expensive area, its because you prefer a more expensive area, not because its all there is within a reasonable commute radius.
> There’s no denying there’s people in California who make way less and live far from the big cities.
There’s plenty of people that make way less and live in the big cities (not just their commute radius); per capita annual income in SF is about 70K, median household income $112K. [0]
> But there’s a reason why the limit to be considered “low income” is $120000 in San Francisco for a family of 4 (and similar in other big cities where game studios have offices).
It’s actually $146,350 in SF. (Including Marin and San Mateo; the San Francisco HUD Metro FMR Area).
But just next door its $109,600 (Oakland-Fremont, CA HUD Metro FMR Area, which includes Alameda and Contra Costa Counties) Out to Solano County its $77,600.
In Sacramento County, where EA’s Capital Games studio is located, its $72,500. [1]
And, again, those are all household thresholds; supporting a family on a single earner’s pay has been a luxury for decades; that you can only just barely do it above the local “low income” threshold on the game dev salary you quote if you choose to live in literally the single most expensive place possible, despite other less-expensive places being close by, isn’t a sign that the pay in your field isn’t great.
[0] https://www.census.gov/quickfacts/fact/table/sanfranciscocit...
[1] All low income threshold data from https://www.huduser.gov/portal/datasets/il.html