Besides, people trade compensation for all sorts of things: working at a nonprofit, working in their rural hometown. Why shouldn't problem domain be one of them?
That's easy to measure. These companies have a per-employee revenue which is easily a 5-10x multiple of average total compensation paid per employee, and in some cases it's also much less than the per-employee profit.
So they could pay a ton more while also making a healthy profit. Apple is the worst example of this.
This is not limited to software engineers. I believe the same is true for any worker, from fast food to manufacturing to engineers.
However, in today's economy the situation you describe would have the workers being paid less and the owner trying to keep as much of the surplus value from their labor as possible.
So, even in a failing company, I'd expect the wages to increase for workers if they received 100% of their value.
and this is how gentrification works. Not because a company starts to pay less, but because other companies pay more and make just the act of existing close to those companies (even if you were in fact there first) more expensive.
Your solution is great for tech workers, but ultimately means a large swath of society would suffer.
And you might not know this but "charities" & "ngos" are notorious for bad pay and working conditions
Who defines "should be earning"? You?
Currently, we let the market determine it. It's fine to say you don't like that system, but that's the argument you should make, not "Big game companies are unfair". They're just playing the game the way we set it up.
Alternatively, you could maybe argue "I believe it is possible to make AAA games, pay high salaries, and actually make profits all at the same time", which would be an interesting take, and you could maybe explain how.
But saying "this is worker exploitation" is an uninspired, unproductive argument, IMO.
I don't think the situation in tech is as black and white as "FAANG or QA tester". I have friends working at non-FAANG, non-gaming tech companies that seem fine with their salaries. Ticketmaster isn't as pristine a name but they seem to pay well.
Also, pedantic point: CDPR isn't American. I'd rather not get into the details on international salary because that's a whole other topic.
Hard disagree. The comparatively low salaries in other sectors are just that, below what workers should be earning. Things are fuzzier in the indie space, but companies like Blizzard, Activision, EA, Epic, Ubisoft, Rockstar, CDPR, etc. all pay low and absolutely rake in profits.
We should call worker exploitation what it is rather than calling fair compensation at FAANG companies "ridiculous".