- Epic marketplace has a few exclusive video game titles for their marketplace.
- Their games can be installed on multiple platforms.
- Also, there are dozens of competing video game marketplaces, each with their own exclusives. You can't play Zelda on PC.
Vs.
- There are only two brands of smartphones. Everyone is forced into this duopoly.
- iPhone is a device that doesn't let users repair it
- iPhone is a device that doesn't let users install their own software
- iOS forces all commerce through Apple's tax rails
- iOS prevents forming a relationship with customers as it gives businesses a disposable fake contact. These are "Apple's customers", not yours.
Businesses have two choices: fuck off and die of irrelevancy, or put on the Apple gimp suit and get fucked. There's no way this was ever legal. We've all just been gaslighted by Apple's mind-bending PR. They've constructed the biggest monopoly of all time.
As far as relationships, I don’t want every business to have relationship with me. For those companies that need one, they can have users register.
How is the App Store any more illegal than the consoles? Yes every physical game you buy for a console still has to be approved by the console makers.
Apple is the only game in town, and they bully everyone. Their rise to this position and stranglehold over all commerce was an illegal move that will be corrected by the DOJ.
Imagine if AOL controlled the Internet and all websites had to pay 30% to AOL. That's the world we live in with Apple.
Not to mention that there is also the web.
No website has to pay Apple 30%. In fact, no dating app has to pay Apple 30%. They can all force you to pay on the web and Apple won’t get any cut.
Do you think Tinder would have caught on as a website? Apple trained people to use apps.
Furthermore, what about real time video transcoding? Apple kept their web browser purposely hobbled to force people into their dungeon. You can't use a multitude of modern, advanced capabilities with safari. How can I do advanced workloads in parallel, at high performance, in the background? I can't because Apple.
You can’t do advanced workloads in the background with native apps on iOS. Apple strictly limits what an app can do in the background to conserve battery life. Safari doesn’t stop running in the background.
I don’t know about performance, but if someone could write a performant JS/web assembly transcoder that could run on the web, since iOS devices routinely trounce all Android devices with respect to browser performance, I’m sure it could be done.
it's not about what "could work", a 15fps game "could work".
it's "what is successful". And for a mobile audience, UI/UX engineers have spend decades determining that after a certain amount of lag, that experience is lost.be it for technical or political reasons, Safari and by extension, much of HTML 5 cannot meet this UX criteria. So an application has an massive advantage.
>but if someone could write a performant JS/web assembly transcoder that could run on the web
Sounds like a Progressive Web App: https://web.dev/what-are-pwas/
They've come far but are far from perfect. It's also moot in this case, since certain optimizations would need to rely on understanding Safari's infrastructure. Which is closed source. They can optimize it for webkit, but any web dev can tell you that interplatform quirks are the 2nd 90% of the battle.
- GoG will give you DRM free downloads
- Steam allows you to give out keys for free then use their infrastructure to download/manage the game (humble bundle steam keys)
- None of them force exclusives as far as I know
> Businesses have two choices: fuck off and die of irrelevancy, or put on the Apple gimp suit and get fucked.
No they don't. There's plenty of businesses that are alive and well and not getting fucked by anyone.
If he was, he would be against exclusives, but he pays handsomely for those.