Re:Revisiting 'Zork': What We Lost in the Transition to Visu...
by sp332 on Tuesday June 28, 2011 @01:41PM
(#2706333)
Absolutely true, I think destroying the "companion cube" in Portal is a much better example of what video games can do. Before you finish the level, you have to destroy the cube. You can't get through the game with the illusion that you would have done something differently than the protagonist, because you choose to destroy the cube. It's a completely different experience than you can get from a movie.
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