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Re:Revisiting 'Zork': What We Lost in the Transition to Visu... by falcolas on Tuesday June 28, 2011 @11:46AM (#2705827)
While I agree with everything you've said, I really only apply these criticisms to the so-called "triple-A" developers out there. There are quite a few indie developers out there that are making engaging, thought-provoking puzzle games. They are typically short, have interesting gameplay mechanics, and inexpensive.

One great example is SpaceChem. It's a joyously frustrating game that revolves around "programming" reactors to create molecules from other molecules. The joy of finishing a level (particularly if you can beat the curve in terms of time/instructions) is tangible.

Don't despair too much at the state of the game industry, just don't look to the "leaders" for your interesting games.

Re:Revisiting 'Zork': What We Lost in the Transition to Visu... by StavrosK on Tuesday June 28, 2011 @02:48PM (#2706702)
Braid is another example of this.