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Re:Blizzard has lost almost 29% of its overall active player... by Supermancho on Wednesday May 05, 2021 @05:26PM (#27056031)
It's about power spiking. Blizzard committed to designing without power spikes and gamers prefers power spikes.

Maintenance requires switchups to these dynamics, but when you have created a system that's devoid of these events, your game is going to be stale no matter what you do. New maps, new characters, etc.

Re:Blizzard has lost almost 29% of its overall active player... by apetresc on Wednesday May 05, 2021 @05:32PM (#27056075)
What are power spikes?
Re:Blizzard has lost almost 29% of its overall active player... by georgeecollins on Wednesday May 05, 2021 @05:46PM (#27056233)
Power spikes are moments in the design of the game where one player/character is really powerful relative to another player / character. Sometimes in League of Legends heroes are designed to be kind of weak at the start or strong at the end. Sometimes a character is just really strong relative to others for a period of time because you unlock a power before the counters are unlocked, or you purchase a powerful item.

Power spikes can be fun because it can be fun to have a feeling of power, or see the balance change in your favor in a game. They can be frustrating because you can be faced with a power spiked player and feel helpless. It is a design choice with pros and cons.

Re:Blizzard has lost almost 29% of its overall active player... by mattmanser on Wednesday May 05, 2021 @08:30PM (#27057711)
Surely that's exactly what overwatch ultimates are?
Re:Blizzard has lost almost 29% of its overall active player... by Supermancho on Wednesday May 05, 2021 @10:39PM (#27058551)
They aren't optional power spikes, so the strategy/engagements are predictable from the moment the team composition is revealed.