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Re:Blizzard has lost almost 29% of its overall active player... by mrgordon on Wednesday May 05, 2021 @05:21PM (#27055986)
I strongly disagree. The maps add tons of variety and the objectives force you to have team battles instead of just one vs one landing to last hit minions all game. Shared XP is another part of making it less about winning your one lane

The issue is they were late to MOBAs and made the game entirely free so there was no reason to really support the game. Eventually the finance people notice

Re:Blizzard has lost almost 29% of its overall active player... by alpaca128 on Thursday May 06, 2021 @02:58AM (#27059965)
> The maps add tons of variety

The maps remove variety because they shrink the possible space of what you can do to a finite number of gameplay objectives. The game tells you that some objective starts in exactly 1:27 from now and if you're not there at that time your team is disadvantaged and probably about to lose. That's not variety, that gets old quick, as a player as well as an audience for a professional league that you'd need to even start competing with any other Moba.

Re:Blizzard has lost almost 29% of its overall active player... by hengri on Wednesday May 05, 2021 @06:20PM (#27056548)
If that was true, we would still be using myspace and friendster.