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Re:Blizzard has lost almost 29% of its overall active player... by alpaca128 on Wednesday May 05, 2021 @05:01PM (#27055772)
> They stopped development on HotS, which never achieved the same level of pull as League of Legends.

Which to me isn't surprising as HotS' way to stand out from the rest is also why it's not fun long-term. At first it seems cool that every map in the game has a unique objective that the teams compete around. But the game is balanced in a way that you either win that objective 2-3 times or you lose the game, with rare exceptions. So now suddenly you do have a couple different objectives, but those never change and set the pace and timing for every single round, always in the same way.

In comparison, LoL and DotA always have the exact same map and objectives on it, but the teams are free to do what they want. Stay in lane for 20 minutes? Sure, why not, if none of the teams force the next phase. Focus on teamfights and kills or try to get the next dragon? Whatever you want.

I played HotS for 2 weeks and then I just needed to see the next map's loading screen to know where I'd need to stand exactly 2 minutes into the round. It becomes a game of kill-and-fetch quests where you also have to rely on 4 other people to do the right thing. Not fun.

Re:Blizzard has lost almost 29% of its overall active player... by mrgordon on Wednesday May 05, 2021 @05:21PM (#27055986)
I strongly disagree. The maps add tons of variety and the objectives force you to have team battles instead of just one vs one landing to last hit minions all game. Shared XP is another part of making it less about winning your one lane

The issue is they were late to MOBAs and made the game entirely free so there was no reason to really support the game. Eventually the finance people notice

Re:Blizzard has lost almost 29% of its overall active player... by alpaca128 on Thursday May 06, 2021 @02:58AM (#27059965)
> The maps add tons of variety

The maps remove variety because they shrink the possible space of what you can do to a finite number of gameplay objectives. The game tells you that some objective starts in exactly 1:27 from now and if you're not there at that time your team is disadvantaged and probably about to lose. That's not variety, that gets old quick, as a player as well as an audience for a professional league that you'd need to even start competing with any other Moba.

Re:Blizzard has lost almost 29% of its overall active player... by hengri on Wednesday May 05, 2021 @06:20PM (#27056548)
If that was true, we would still be using myspace and friendster.
Re:Blizzard has lost almost 29% of its overall active player... by donio on Wednesday May 05, 2021 @07:14PM (#27057113)
> Stay in lane for 20 minutes? Sure, why not

You mean you are pretty much stuck doing just that for half the game. Hope you like lasthitting all day, GLHF.

Re:Blizzard has lost almost 29% of its overall active player... by goldenkey on Thursday May 06, 2021 @03:31AM (#27060167)
I just started playing Dota 2 less than a month ago. The game is enormously complex and a pleasure, HoTS feels like Fischer Price MOBA by comparison.

Laning involves pushing, farming, last hitting, denying, harassing, taking down towers, jungling, runeing, and ganking. It isn't stale at all. But maybe I just haven't gotten tired of the game yet. I am having more fun with Dota than any other multiplayer game (save for WoW circa 2010.)

Re:Blizzard has lost almost 29% of its overall active player... by alpaca128 on Thursday May 06, 2021 @02:47AM (#27059921)
If you think laning is just about last-hitting I can see that you don't like it.