lots
http://pediatrics.aappublications.org/content/108/5/1222.ful...
"Prolonged exposure to such media portrayals results in increased acceptance of violence as an appropriate means of solving problems and achieving one's goals.14,,15 "
It then spends several paragraphs treating the conclusions of these studies done in a very different era as a modern given.
And later: "Research has associated exposure to media violence with a variety of physical and mental health problems for children and adolescents, including aggressive behavior, desensitization to violence, fear, depression, nightmares, and sleep disturbances. More than 3500 research studies have examined the association between media violence and violent behavior; all but 18 have shown a positive relationship.26"
Look at the title of #26 and honestly tell me you'd trust its claims if you had access to it.
I don't know if I want to keep going with this. It doesn't seem worth the effort with how shoddy it is so far.
because it violates your local social norms? What if I changed it to "Stop Teaching Our Kids to Smoke: A Call to Action Against Cigarettes and Smokeless Tobacco"?
Do you have any evidence of this (a study, etc)?
Having played video games in my youth (and still dabble), I don't believe that it's affected my "moral compass."
In fact many "violent" video games are chucked full of ethical dilemmas (e.g. Dragon's Age, Mass Effect, Fallout). You're confronted by choices that have consequences. As a 15 year old in America, how many complex moral/ethical choices do you really get?
So, to lump in all games into one category b/c of violence or sex or whatever is ridiculous.