And while you're right to say that mobile UI design can be bad, is the solution to that really throwing out mobile UI as a concept altogether in favor of ... a window manager designed for a mouse and ketboard, running text terminals on a tiny touchscreen?
Which is a soooo tiny minority that it won't even show up on charts.
> It's absolutely impossible to discover but I think it involves a "reverse three finger pinch."
That's a shitty UX, not UI.
How come your “favorite example” isn’t even a real example...
Sorry I don't use iOS very often (and very rarely use the camera app.)
I think my point still stands though. The UI is not at all discoverable (and not all that ergonomic either which is why most people might tolerate some lack of discoverability.)
When you tap on your screen, the camera focuses on the point you tapped. It also adjusts the exposure to the point you tapped. And right next to where you tapped, a simple slider with a SUN ICON appears, and you can drag that slider to adjust the exposure.
The fact you don't use iOS and the Camera app, I'm fine with that. But you're telling everyone how bad the iPhone UI is without using it and misleading people about how it works. Not quite fair.
In any case, it's easy to pile on Apple, until you try to do it yourself. Let's see this Android OS match something at least half as usable as what the iPhone UI is. It took Android a decade to get there.
1) The GNU utilities have pretty good CLI UI design and there are plenty of us who are perfectly happy with just that and a decent WM like FVWM even on a phone
2) It's not like closed mobile stuff has a great UI either. My favorite example is Apple's camera app. Did you know you can do manual focus with it? It's absolutely impossible to discover but I think it involves a "reverse three finger pinch." I've even had it explained twice to me (and used it) and forgotten how to do it after. I can never remember how when I need it. This garbage makes the TAR UI look like it was designed by an artist.