Re:Writing web-based interactive fiction with Ink
by anthk on Friday April 30, 2021 @05:48AM
(#26991487)
Try Puny Inform, it may be a Frotz port for CP/M 2.2.
https://vetusware.com/download/Infocom%20CPM%20Interpreters%...
You can use infocpm. Just hexedit the COM file to match the DAT file (rename game.z3 to game.DAT).
For example, if the OG interpreter works with zork1.dat, hexedit the file and replace zork1 with "game" so it matches "game.dat".
Re:Writing web-based interactive fiction with Ink
by anthk on Friday April 30, 2021 @10:06PM
(#27002238)
From dm4.pdf, the advanced manual on inform6:
Object -> "flashlight"
with name 'flashlight' 'torch',
description "It's a battery-powered flashlight, of the sort that switches on and off.",
after [;
SwitchOn: give self light;
SwitchOff: give self ~light;
],
has switchable ~on ~light;
Using C wasn't too painful, but I agree that using something else would have been more straightforward. I've ended up in a situation where the user can type "USE TORCH", but really they want to type "LIGHT TORCH". So I added that as a synonym, but once you do that in a few different places you end up accidentally supporting commands such as:
LIGHT THE BOOK READ THE TORCH
They work, but they're utterly bogus from a logical point of view.
That said I'm pleased I managed to get it working at all, and my next step will be writing a third version using an infocom compiler & interpreter.