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Re:Orbital Mechanics – How do rockets get to where they're h... by ineedasername on Tuesday April 27, 2021 @08:47PM (#26964035)
Is it a time suck on the level of Factorio? I've been interested in KSP, but can't afford to lose a month of time like with Factorio.
Re:Orbital Mechanics – How do rockets get to where they're h... by Fire-Dragon-DoL on Wednesday April 28, 2021 @02:23AM (#26966303)
Way more, since a space mission takes many hours it's really hard to suspend. Then it depends how to play. My goal was to visit each planet with a manned spaceship that would land and get back to orbit without drilling for fuel. Some places, but going to Eve required a multi week preparation with multiple giant space stations, engineering an enormous landing ship that almost required a new gpu and cpu and a 3 days full time mission (like, 12 hours per day).

And in 1 hour without ever having played in KSP you probably can lift of the ground and maybe go straight vertically out of the atmosphere.

If you do have a human being teaching you the first hour you can go to orbit definitely. Something as stupid as "you don't go to orbit by going vertically" is very helpful for an inexperienced player.

Re:Orbital Mechanics – How do rockets get to where they're h... by kd0amg on Tuesday April 27, 2021 @10:14PM (#26964657)
I've found KSP to have a lot less "one more thing" than Factorio. There's not as much opportunity for "I set out to do this, but first, I need this other thing, which I can almost get if I just add one machine over there and then reroute a few conveyors..."