Re:Orbit Tessellation developer diary for Kerbal Space Progr...
by exDM69 on Monday April 26, 2021 @01:08AM
(#26939398)
If you want to texture a sphere, the cubesphere is the best way to draw. It is what you get when you subdivide a cube using slerp instead of lerp for interpolation.
Icosahedron doesn't work well if you have textures. The triangle topology near the poles lead to bad texturing.
Icosahedron may work better if you have a fully procedural pipeline and don't need to worry about square textures.
Icosahedron doesn't work well if you have textures. The triangle topology near the poles lead to bad texturing.
Icosahedron may work better if you have a fully procedural pipeline and don't need to worry about square textures.