Re:Cycles X
by nuclearsugar on Saturday April 24, 2021 @02:47PM
(#26927328)
Every CGI toolset has its strengths and weaknesses depending on the project. Also while the knowledge transfers between each software, they each have their own unique implementations for just about everything. It's hell to learn a new CGI toolset.
For work and also hobby I create 3D animations and experiment with all sorts of things in Maya. A recent turning point was using Redshift to render everything and suddenly I can do overnight GPU renders at high quality. Here are some of my projects released using a CC license -
https://www.youtube.com/watch?v=VkvRBvKHFek
Also, at studios, you tend to hear about the "main" pipeline where the majority of the work flows through. There are often secondary, smaller pipelines where they evaluate new tools and workflows before committing to entire rewrites. I would agree that small to medium sized studios don't have the resources or luxury to do as much exploration