I've gotten the chance to have a few conversations with some on the Maya team before, and they are great people. But they are fairly hamstrung by a company focused on sales and growth than development, one where M&E is less than 10% of their company revenue[0] (those numbers, which are an increase in revenue, can likely be attributed to the forcing of subscriptions), and having to cover a lot of ground re-architecting an application with a ton of technical and legacy debt. The historical idea of Maya being a Fraken-app exists for a reason.
[0] https://investors.autodesk.com/static-files/749abc95-16be-4c...
Adobe is their Microsoft.
> Autodesk is the Oracle of the professional media world.
Autodesk’s reach in the niche of M&E 3D packages seems far more horizontal than Oracle’s in even databases. It is as though they set out to own all of the competition and largely succeeded – and this isn’t even the area that brings in most of their revenue.
I wonder if the market is that small.
I don't know if I have a point to make, I just wanted to gush about my favorite 3D software, and also I'm sad to see what autodesk is doing to Maya, what an absolute disaster. I loved Maya so much when I was a teenager. It was built by a brilliant company (Alias|Wavefront), it could've been so good if it wasn't sold to autodesk.
To be a little bit fair - those systems are in fact very complex, and it is quite a big deal to do anything in them. But literally as I speak Photoshop will not go 'fullscreen' on my Mac, and Adobe blames this utterly ridiculous bug on Apple. Which may very well be the case but whoever is 'at fault' - things are retrograding a little bit.
I sense there is opportunity for a new angle on things.
Sure thing, but it seems even you are acknowledging that this specific issue seems to belong to Apple rather than Autodesk, so you're saying things are retrograding in the Apple ecosystem here, not Autodesk.
Disclaimer: I'm biased against Autodesk and love Blender, but even I see the fault in your argument here.
Maya continues to be the industry leader because VFX studios have spent 20 years integrating it with their pipelines. Blender could beat Maya feature for feature, and places like ILM and Weta still won't adopt it because of the effort required to fit it into their pipelines.
It's the same with Sports games, "corporate software" etc etc
The funny thing is that there are litanies of complaints about many core Autodesk products that echo the same chorus: the software is poorly maintained, bugfixes are promised "for the next released" (paid upgrade, of course) and yet, they never appear. Customer feature requests are completely ignored and each release feels like it's just a version number bump with a few token changes here and there so that sales can act as if they created a meaningful new release.