Re:Godot 3.3
by aflag on Thursday April 22, 2021 @04:17AM
(#26900188)
Which language did you use? GDScript?
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Yes GDScript. Very few gotchas, very easy to learn and maintain in my head. I believe I had to recompile the engine a few times for various things, which took a bit more, but the game can be shipped entirely with GDScript.
Having used C++ and Blueprints extensively, GDScript is really a breeze. Of course games perform better if made entirely in low level C++, but as an indie you have to make a choice and you have to ship a game.