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Re:Godot 3.3 by keyle on Thursday April 22, 2021 @02:56AM (#26899615)
Yes if all your walls are individual meshes and you use large slabs for the ground (not the entire map being a floor).

If you're keen on this, I recommend using Trenchbroom for level design and the plugin that goes with it in Godot, it's pretty cool! (Qodot)

Re:Godot 3.3 by lewispollard on Thursday April 22, 2021 @06:46PM (#26909037)
Though you can use the MultiMeshInstance node or SurfaceTool API to create and combine meshes at runtime.