It's possible to get the linker to keep the debug info by tweaking the section attributes. By default all debug info related sections have the `S_ATTR_DEBUG` flag. If that is replaced with the `S_REGULAR` flag the linker will keep those sections. The DMD D compiler does this for the `__debug_line` section [1][2][3]. This allows for uncaught exceptions to print a stack trace with filenames and line numbers. Of course, DMD uses a custom backend so this change was easy. Rust which relies on LLVM would probably need a fork.
[1] https://github.com/dlang/dmd/pull/8168 [2] https://github.com/dlang/dmd/blob/33406c205b76a8c2b5fb918da1... [3] https://github.com/dlang/dmd/blob/33406c205b76a8c2b5fb918da1...
I'm not sure that's true. I was not getting line numbers in backtraces in a Rust program I developed because I copied the executable to another directory. I had to add a symlink to the dSYM directory to make it work.
If you do want to retain it entirely you can set `split-debuginfo` to `off` and it will remain in the final executable.
The advantage of the `unpacked` version is that the debug info just stays associated with the original object files instead of the executable. This makes handling them harder obviously but is good enough for a lot of use cases.