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Re:Is WebAssembly magic performance pixie dust? by kevincox on Wednesday April 14, 2021 @09:25AM (#26806741)
I did something making a game. The game logic runs server side however in order to hide latency the clients also run a WASM copy locally. Then once the server processes their moves they check that everything was in-sync and if not reload with the server state.

(In practice the validation is probably not necessary but doesn't hurt to have).

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