Re:Is WebAssembly magic performance pixie dust?
by kevincox on Wednesday April 14, 2021 @09:25AM
(#26806741)
I did something making a game. The game logic runs server side however in order to hide latency the clients also run a WASM copy locally. Then once the server processes their moves they check that everything was in-sync and if not reload with the server state.
(In practice the validation is probably not necessary but doesn't hurt to have).
(In practice the validation is probably not necessary but doesn't hurt to have).