>They later started emphasizing Direct3D as the preferred way to do 3D, possibly because supporting OpenGL would make porting 3D-heavy games to other platforms easier.
With the side effect that the standard moved much faster unlike OpenGL that got stuck in the 'design-by-committee' hole, not to mention a much cleaner API with way better dev tools and features.
>They later started emphasizing Direct3D as the preferred way to do 3D, possibly because supporting OpenGL would make porting 3D-heavy games to other platforms easier.
With the side effect that the standard moved much faster unlike OpenGL that got stuck in the 'design-by-committee' hole, not to mention a much cleaner API with way better dev tools and features.