Re:Chrome dev on WebGL security and Microsoft bullshit
by magicalist on Tuesday June 21, 2011 @05:16PM
(#2680458)
yep. because webgl is designed to work on platforms that may have to fully unroll loops in shaders (because of its mobile baseline), webgl shaders are not turing complete in and of themselves.
Not necessarily, WebGL could simply restrict the shaders language to not be turing-complete. No need for solving the halting problem if you start from a total language.