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Re:The ideology hiding in SimCity’s black box by buran77 on Sunday April 04, 2021 @08:48AM (#26689020)
Of course there are, just not imposed by the game. You set them up for every scenario you decide to play. A win can be to get to any state of the game. For example the win conditions in the scenario proposed by the article seem to be "large crime free city". The rules of the game are hard coded in the "black box" engine and they represent the ideology and mental assumptions of whoever wrote them.
Re:The ideology hiding in SimCity’s black box by tarboreus on Sunday April 04, 2021 @01:21PM (#26691220)
Sure, though this is trivial. Every artifact crated by people shows ideology. Chairs show the ideology of conforming space to human physiology.
Re:The ideology hiding in SimCity’s black box by Nowado on Sunday April 04, 2021 @01:31PM (#26691300)
As much as I disagree with buran77's use of 'win condition', that is very much not the same.

You can't make (usable) chairs without conforming space to human physiology. The ideology is in making a chair, not in what chair one makes.

You can however put different ideologies into city builder and get different, perfectly fine city builders.