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Re:OpenMW – open-source TES3 Morrowind reimplementation by caslon on Friday April 02, 2021 @08:14AM (#26670788)
I didn't really have a strategy at the time, I just had time. Like, a lot of time. "It was one of the only games I could get to work with WINE and I had no hobbies because I was a child" amounts of time. Time, an abundance of characters and UESP made it possible. I think UESP has a completion page now, but it didn't when I did, and the one it does have seems to be missing a lot of things.

My experience with Skyrim did lead me to developing strategies for other games, after having less time, but at the time I definitely went about it in one of the longest ways possible.

It's probably time for a replay.

Re:OpenMW – open-source TES3 Morrowind reimplementation by simion314 on Friday April 02, 2021 @09:24AM (#26671226)
Cool, a fellow wine user, Special Edition has some issues with wine though, the Script Extender takes a long time to hook the game and I get some crashes (I suspect is the lightning effect) , so combining the 2 issues makes me dread opening the game though I am very tempted to finally reach level 80.

The game I had too much time to play was Gothic for me, this one has no quest markers and I also had no internet so I had to struggle with it but I still have it burned in my memory.

Re:OpenMW – open-source TES3 Morrowind reimplementation by caslon on Friday April 02, 2021 @09:58AM (#26671451)
Why use SE? Did it add content?
Re:OpenMW – open-source TES3 Morrowind reimplementation by simion314 on Friday April 02, 2021 @10:31AM (#26671702)
The game looks better in general, SE uses the Fallout4 engine so most features in Fallout4 are present including 64 bit. Characters are looking a bit better, there is more grass and flowers/mushrooms around you can collect(for alchemy), the lighting looks better. If you don't plan to put many hours then is not worth it, but if you want to put a lot of hours and use many mods then my personal opinion is that is worth it. Modding support for it is good the only issues might be the wine/proton related stuff and the mod manager support issues.
Re:OpenMW – open-source TES3 Morrowind reimplementation by caslon on Friday April 02, 2021 @12:37PM (#26673023)
I already have SE, I just wanted to know why I'd ever use it; from what you list it seems like everything can be covered via mods in the regular edition?
Re:OpenMW – open-source TES3 Morrowind reimplementation by simion314 on Friday April 02, 2021 @01:50PM (#26673849)
It depends , I think some mods might be now onlyu updated for SE , some will also suggest S# because is more stable (on Windows). I think I am not qualified to give a correct answer. I have both installed and setup, it was not easy and I gave up on graphics mods (emb or shaders that come with .dll files).

Now I started maybe 1 year ago a new game on SE, just essential mods for me because I had the bad luck of my game crashing in certain regions of the map when I was around level 30 and I had to give up on the save. I was using those cool mods that improve the cities with new buildings, NPCs and quest. I could not solve that issue and I promised myself that I will play next time only with minimum stuff.

I suggest to ask in winegaming subreddit for more info on what other players are using and what to avoid. If you have both games try them both , no mods and compare how it looks and feels.