Re:OpenMW – open-source TES3 Morrowind reimplementation
by caslon on Friday April 02, 2021 @12:37PM
(#26673023)
I already have SE, I just wanted to know why I'd ever use it; from what you list it seems like everything can be covered via mods in the regular edition?
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Re:OpenMW – open-source TES3 Morrowind reimplementation
by simion314 on Friday April 02, 2021 @01:50PM
(#26673849)
It depends , I think some mods might be now onlyu updated for SE , some will also suggest S# because is more stable (on Windows). I think I am not qualified to give a correct answer. I have both installed and setup, it was not easy and I gave up on graphics mods (emb or shaders that come with .dll files).
Now I started maybe 1 year ago a new game on SE, just essential mods for me because I had the bad luck of my game crashing in certain regions of the map when I was around level 30 and I had to give up on the save. I was using those cool mods that improve the cities with new buildings, NPCs and quest. I could not solve that issue and I promised myself that I will play next time only with minimum stuff.
I suggest to ask in winegaming subreddit for more info on what other players are using and what to avoid. If you have both games try them both , no mods and compare how it looks and feels.