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Re:OpenMW – open-source TES3 Morrowind reimplementation by wtallis on Thursday April 01, 2021 @09:46PM (#26668349)
Support for dynamic shadows was dropped years ago when they decided they had to port the game from the Ogre3D rendering engine to OpenSceneGraph in order to eventually reach 1.0 quality: https://openmw.org/2015/announcing-switch-openscenegraph/

It's pretty impressive that the project has been so successful with such a major transition, and that things didn't stall and fall apart along the way despite how long it took.

Re:OpenMW – open-source TES3 Morrowind reimplementation by girvo on Friday April 02, 2021 @09:50AM (#26671395)
I was always a fan of tinkering with Ogre back in the day. I wonder if there are any other extant projects still using it these days?