Re:OpenMW – open-source TES3 Morrowind reimplementation
by wtallis on Thursday April 01, 2021 @09:46PM
(#26668349)
Support for dynamic shadows was dropped years ago when they decided they had to port the game from the Ogre3D rendering engine to OpenSceneGraph in order to eventually reach 1.0 quality: https://openmw.org/2015/announcing-switch-openscenegraph/
It's pretty impressive that the project has been so successful with such a major transition, and that things didn't stall and fall apart along the way despite how long it took.
Re:OpenMW – open-source TES3 Morrowind reimplementation
by girvo on Friday April 02, 2021 @09:50AM
(#26671395)
I was always a fan of tinkering with Ogre back in the day. I wonder if there are any other extant projects still using it these days?
Re:OpenMW – open-source TES3 Morrowind reimplementation
by totetsu on Friday April 02, 2021 @03:09AM
(#26669560)
cranking up the view distance on morrowind makes you realise that those big cities that are supposed to be miles apart are actually right next to each other
Re:OpenMW – open-source TES3 Morrowind reimplementation
by Athas on Friday April 02, 2021 @05:20AM
(#26670086)
I agree with this. I played OpenMW some years ago, and I was stunned at the quality. It's one of those open source projects where the quality is just implausibly good, especially considering how few open source games exist at all. (I am aware that OpenMW is short-circuiting the normal problems by re-implementing an existing design, and re-using existing art, but it's still wildly impressive.)
Re:OpenMW – open-source TES3 Morrowind reimplementation
by shakna on Thursday April 01, 2021 @10:23PM
(#26668501)
OpenMW got me and a friend back into Morrowind. It plays really well across most platforms.
OpenMW-CS is also really well done, to the point where we ended up maintaining our own collection of plugins in its new format for ourselves. [0]
What works: everything. Everything I tried. What did I try? All the parts of the game listed above, plus 20-30 plugins, including one obscure library plugin that's not on Nexus. Used Mod Organizer2, IIRC. No problems. Worked great. Know what's amazing? No crashes. Not. A. Single. One. Anyone who played Morrowind back in the day remembers all the crashes. So many, even with stability mods and later versions of the game. This? Rock solid.
What doesn't: plugins that patch or wrap the Morrowind .exe file. That's about it. Oh well.
Bonus round: you can crank up the view distance to fairly high levels on even a medium-good rig, much farther than in the original game. Definitely improves it.