Re:Humans display a few consistent behavioral phenotypes in ...
by qPM9l3XJrF on Thursday April 01, 2021 @06:18AM
(#26658601)
Here are the player categories that the developers of Magic The Gathering came up with
Re:Humans display a few consistent behavioral phenotypes in ...
by 1123581321 on Thursday April 01, 2021 @10:55AM
(#26661216)
Wow, that has become complicated over the years. I like it, though, as a Johnny...
It was interesting to see FFG’s Netrunner designed to explicitly have appealing cards for each of these three archetypes, as opposed to MTG where they emerged over time before the designers started to keep them in mind.
Re:Humans display a few consistent behavioral phenotypes in ...
by Iv on Thursday April 01, 2021 @07:01AM
(#26658862)
Interesting. That's funny "Johnny/Jenny mostly describe "cheesers" in Starcraft
Re:Humans display a few consistent behavioral phenotypes in ...
by rcxdude on Thursday April 01, 2021 @10:55AM
(#26661212)
Johnny is the guy who comes up with his own build orders and refuses to play anything 'standard' (including cheeses). Some of the builds can turn into popular cheese, but the majority cheesers on the ladder are more like Spike. Florencio is probably the highest profile example.
Re:Humans display a few consistent behavioral phenotypes in ...
by meshenna on Thursday April 01, 2021 @06:24AM
(#26658630)
How have I not heard of this? Thanks for the pointer. I went a-googling and found Richard Bartle's paper. [0]
[0] https://www.researchgate.net/publication/247190693_Hearts_cl...
Re:Humans display a few consistent behavioral phenotypes in ...
by wolfram74 on Thursday April 01, 2021 @07:53AM
(#26659301)
Extra Credits did two videos on it as well, referring to it as Bartle's Taxonomy
intro: https://www.youtube.com/watch?v=yxpW2ltDNow how a mixed ecosystem impacts things: https://www.youtube.com/watch?v=1drDuaQXm_U
Re:Humans display a few consistent behavioral phenotypes in ...
by mhuffman on Thursday April 01, 2021 @01:35PM
(#26663656)
I was going to say that Bartle's taxonomy maps pretty closely to those, but it has a little more depth:
https://en.wikipedia.org/wiki/Bartle_taxonomy_of_player_type...
- Diamonds: achievers who collect all possible awards and treasures
- Spades: explorers who travel the game world and try everything in it
- Heart: people who engage in socialization
- Clubs: people who engage in competition
Note that these are more behaviors than phenotypes but most players have preferences among them.