Re:Cyberpunk 2077 Patch 1.2
by ergot_vacation on Monday March 29, 2021 @08:09PM
(#26629895)
Bethesda's games got less and less "immersive" and impressive in terms of gameplay over time, both because of watering down to reach a broader audience and, likely, because of some complacency due to their success. Even so, even a game like Skyrim (a DECADE old game) is vastly more "realistic" than 2077 in any number of ways. As just one example, nearly all the NPCS (barring random encounters) fully exist in the world. They have places they sleep, places they hang out during the day, and schedules they keep. Shopkeeper aren't just props forever hovering by their stands, they arrive in the morning, and close up at night, not by disappearing into space, but by WALKING HOME. To my knowledge, 2077 has none of this, and this is just one small example.
Actually, I mostly reply to you because I don't quite get why you're such a fan of elder scrolls with regard to exploration and their slogan of "living there": At least Oblivion and Skyrim (last I played, dunno how the online game stacks up) were in a way very much level-designed in that there were no real surprises regarding what type of enemy came (scaling) or what kind of rewards would come (e.g. always a chest at the end of a dungeon with clearly defined types of things that could drop). It felt very much not like a breathing world. I miss Morrowind (also levitating!).