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Re:How I make graphics for retro systems and retro-styled games by laumars on Wednesday March 17, 2021 @04:45AM (#26488086)
It’s more than that. Graphics were designed to take advantage of the technical limitations. Eg Using the blending effects to create new colours in the CRT or chess-board ‘stipple’ effect of alternating between foreground and background pixels knowing that the CRTs will produce an accidental alpha blend effect.

Some old games look crap on modern hardware because ironically modern displays end up limiting the after effects that retro games would employ.

Re:How I make graphics for retro systems and retro-styled games by yoz-y on Wednesday March 17, 2021 @08:27AM (#26490098)
Sure, but this is a remake, not an emulation of an old game. It does not need to try to reproduce the old style, rather it should work with what we have now.
Re:How I make graphics for retro systems and retro-styled games by laumars on Wednesday March 17, 2021 @09:22AM (#26490813)
Indeed. My point wasn’t intended to read as a disagreement to yours but rather a complimentary “old games did stuff that will look wrong on modern hardware because they intentionally exploited the limitations of older hardware” point