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Re:Emacs-ng: Emacs with Deno runtime and TypeScript by achempion on Monday March 15, 2021 @11:59PM (#26472870)
Emacs speed was good enough 45 years ago, with modern processors it's just lightning fast.

You can have C / Rust / any_lang extensions like RipGrep to boost some intensive workloads as well.

Re:Emacs-ng: Emacs with Deno runtime and TypeScript by Kaze404 on Tuesday March 16, 2021 @08:23AM (#26475749)
I don't know if I agree with this. I love Emacs and nothing has convinced me to give up on it yet, but it is a chore to use on large projects. Helm, projectile and the likes always work with passable performance at worst, but opening a jsx file for the first time literally freezes the entire program for 5 seconds. It's really annoying and I've no idea what causes it.
Re:Emacs-ng: Emacs with Deno runtime and TypeScript by steveklabnik on Tuesday March 16, 2021 @01:45AM (#26473438)
“Eight megs and constantly swapping” isn’t as much of an issue these days, it’s true...
Re:Emacs-ng: Emacs with Deno runtime and TypeScript by guerby on Tuesday March 16, 2021 @05:29AM (#26474606)
Eight megs fit in the L3 cache nowadays :)
Re:Emacs-ng: Emacs with Deno runtime and TypeScript by anthk on Tuesday March 16, 2021 @11:18AM (#26477904)
>Emacs speed was good enough 45 years ago

Uh, in the age of the 386 and 4MB of RAM, if you had that setup against a 486 an 8MB, you chose between running X and running Emacs. OFC you could run jmacs perfectly.