This isn't an "obsession." It's engineering.
[1] - I make this claim loosely. Absence of evidence isn't evidence of absence and all that. But if I saw ripgrep implemented in, say, Python and it matched speed in the majority of cases, I would learn something.
I would guess D could do it.
I don't know enough about Nim or Swift.
I would learn something if Common Lisp did it. I'd also learn something if Haskell or Go did it.
At the point of realizing the above no ceiling bit, the argument devolves to more one about (fairly subjective) high/low levelness of the code itself/the effort applied to optimizing, not about the language the code is written in. So, it's not very informative and tends to go nowhere (EDIT: especially when the focus is on a single, highly optimized tool like `rg` as opposed to "broad demographic traits" of pools of developers, and "levelness" is often somewhat subjective, too).
> If you have an architecture where you can afford real parallelism you can afford higher level languages anyway.
My response is, "no you can't, and here's an example."
> but any language mature enough to have an impl/way to not have arbitrary performance ceilings needs access to inline assembly/SIMD
If you ported ripgrep to Python and the vast majority of it was in C or Assembly, then I would say, "that's consistent with my claim: your port isn't in Python."
My claim is likely more subtle than you might imagine. ripgrep has many performance sensitive areas. It isn't enough to, say, implement the regex engine in C and write some glue code around that. It won't be good enough. (Or at least, that's my claim. If I'm proven wrong, then as I said, I'd learn something.)
> At the point of realizing the above no ceiling bit, the argument devolves to more one about (fairly subjective) high/low levelness of the code itself/the effort applied to optimizing, not about the language the code is written in. So, it's not very informative and tends to go nowhere.
I agree that it's pretty subjective and wishy washy. But when someone goes around talking nonsense like "if parallelism is a benefit then you're fine with a higher level language," you kind of have to work with what you got. A good counter example to that nonsense is to show a program that is written is a "lower" level language that simultaneously benefits from parallelism and wouldn't be appropriate to do in a higher level language. I happen to have one of those in my back-pocket. :-) (xsv is another example. Compare it with csvkit, even though csvkit's CSV parser is written in C, it's still dog slow, because the code around the CSV parser matters.)
FWIW, as per your subtle claim, it all seems pretty hot spot optimizable to me, at least if you include the memchr/utf8-regex engine in "hot spot". I do think the entire framing has much measurement vagueness ("hot", "vast majority", "levelness", and others) & is unlikely to be helpful, as explained. In terms of "evidence", I do not know of a competitor who has put the care into such a tool to even try to measure, though. { And I love rg. Many thanks and no offense at all was intended! }
> I do not know of a competitor who has put the care into such a tool to even try to measure, though.
Right. Like for example, I am certain enough about my claim that I would never even attempt to do it in the first place. I would guess that others think the same. With that said, people have written grep's in Python and the like, and last time I checked, they were very slow. But yeah, the "development effort" angle of this likely makes such tools inappropriate for a serious comparison to support my claim. But then again, if I'm right, the development effort required to make a Python grep be as fast as ripgrep is insurmountable.
> it all seems pretty hot spot optimizable to me
As long as we're okay with being hand wavy, then I would say that it's unlikely. Many of the optimizations in ripgrep have to do with amortizing allocation, and that kind of optimization is just nearly completely absent in a language like Python unless you drop down into C. This amortization principle is pervasive and applies as deep as regex internals to the code the simply prints ripgrep's output (which is in and of itself a complex beast and quite performance sensitive in workloads with lots of matches), and oodles of stuff inbetween.
> { And I love rg. Many thanks and no offense at all was intended! }
:-) No offense taken. This is by far the best convo I'm having in this HN post. Lol.
Note that I've made similar claims before. In the last one, there is a lot more data: https://news.ycombinator.com/item?id=17943509
While allocation is pretty pervasive, I'm skeptical that everywhere or even most places you do it is an important perf bottleneck. Without a count of these 20 times it matters and these 40 it doesn't, it's just kind guesswork from an all too often frail human memory/attention that "ignores the noise" by its very nature. You might be right. Just trying to add some color. :-)
Another way to think of this is to imagine your own codebase "in reverse". "If I drop this optim, would I see it on that profile?" Or look at the biggest piles of code in your repo and ask "Is this in the critical path/really perf necessary?" and the like. Under the assumption that higher level things would be a lot shorter that kind of thought experiment can inform. Maybe an approach toward more objectivity, anyway. Little strewn about tidbits in every module don't really count { to me :-) } - that speaks more to abstraction problems.
But I don't think there is a lot of value in all the above gendankenizing. While I realize some bad "just throw money at it" kicked this off, one of my big objections to the entire framing is that I think people and their APIs really "alter the level" of a language. Indeed their experience with the language has big impact there. Every one reading this knows C's `printf(fmt, arg1, arg2,..)`. Yet, I'd bet under 1% have heard of/thought to do an allocating (or preallocated) string builder variant like `str(sub1, sub2, ..., NULL)` or using/acquiring something like glibc's `asprintf`. People will say "C is low level - It has no string concatenation!". Yet, inside of an hour or two most medium-skill devs could write my above variadic string builder or learn about vasprintf. Or learn about Boehm-Wiser for garbage collected C or 100 other things like that CTL I mentioned elsewhere in this thread.
So what "level" is C, the language? Beats me. Does it have concatenation? Well, not spelled "a+b" but maybe spelled not much worse "str(a,b,NULL)". Level all just depends so much on how you use it. Performance is similar. Much C++ (and Rust for that matter) is terribly inefficient because of reputations for being "fast languages" leading to less care (or maybe just being done by junior devs..). These "depends" carry over to almost anything..not just Rust or C, but sometimes even English. I am usually told I write in much too detailed a way and a trimmer way might have higher persuasion/communication performance! { How's that for "meta"? ;-) }
> This is by far the best convo I'm having in this HN post. Lol.
Cool, cool. There can be a lot of "Rust Rage" out there (in both directions, probably). :)
Anyway, I don't think we'll resolve anything objective here, but don't take a lack of response as indicating anything other than that. You aren't making any strong objective claims to really rebut and I'm glad that you personally undertook the challenge to do ripgrep in any language. I do think many might have done..maybe Ada, too, and probably many more, but maybe all at the same "realized levelness". You just did not know them/feel confident about getting peformance in them. Which is fine. A.Ok, even! I guess your other biggy is Go and that might actually not have worked of all the alternatives bandied about by pjmlp and myself so far.
In general I agree. But I'm saying what I'm saying because of all the times I've had to change my code to amortize allocation rather than not do it. It's just pervasive because there are all sorts of little buffers everywhere in different parts of the code. And those were put there because of experimenting that said the program benefited from them.
The key here is that the loops inside of ripgrep can grow quite large pretty quickly. There's the obvious "loop over all files," and then there's "loop over all lines" and then "loop over all matches." ripgrep has to do work in each of those loops and sometimes the work requires allocation. Even allocations at the outermost loop (looping over all files) can cause noticeable degradations in speed for some workloads.
This is why I'm so certain.
The numpy example is a good one where a substantial amount of code has been written to cater to one very specific domain. And in that domain, it's true, you can write programs that are very fast.
> So what "level" is C, the language?
Oh I see, I don't think I realized you wanted to go in this direction. I think I would just say that I absolutely agree that describing languages as "levels" is problematic. There's lots of good counter examples and what not. For example, one could say that Rust is both high level and low level and still be correct.
But like, for example, I would say that "Python is high level" is correct and "Python is low level" is probably not. But they are exceptionally general statements and I'm sure counter-examples exist. They are, after all, inherently relativistic statements, so your baseline matters.
That's kind of why I've stayed in "hand wavy" territory here. If we wanted to come down to Earth, we could, for example, replace "high level languages" in the poster's original statement with something more precise but also more verbose that this discussion still largely fits.
> I am usually told I write in much too detailed a way and a trimmer way might have higher persuasion/communication performance! { How's that for "meta"? ;-) }
Yeah, it's hard to be both pithy and precise. So usually when one is pithy, it's good to take the charitable interpretation of it. But we are technical folks, and chiming in with clarifications is to be expected.
> I don't think we'll resolve anything objective here
Most definitely. At the end of the day, I have a prior about what's possible in certain languages, and if that prior is proven wrong, then invariably, my mental model gets updated. Some priors are stronger than others. :-)
> You aren't making any strong objective claims to really rebut
Right. Or rather, my claims are rooted in my own experience. If we were going to test this, we'd probably want to build a smaller model of ripgrep in Rust, then try implementing that in various languages and see how far we can get. The problem with that is that the model has to be complex enough to model some reasonable real world usage. As you remove features from ripgrep, so to do you remove the need for different kinds of optimizations. For example, if ripgrep didn't have replacements or didn't do anything other than memory map files, then that's two sources of alloc amortization that aren't needed. So ultimately, doing this test would be expensive. And that's ignoring the quibbling folks will ultimately have about whether or not it's fair.
> I guess your other biggy is Go and that might actually not have worked of all the alternatives bandied about by pjmlp and myself so far.
I would guess Go would have a much better shot than Python. But even Go might be tricky. Someone tried to write a source code line counter in Go, put quite a bit of effort into it, and couldn't get over the GC hurdle: https://boyter.org/posts/sloc-cloc-code/ (subsequent blog posts on the topic discuss GC as well).
My first reply was questioning "what counts" as "Python". Cython is its own language, not just "C", nor just "Python", but can do "low level things" such as using C's alloca. Maybe the only prior update here is on the diversity of "Python" impls. There are a lot. This is another reason why language levelness is hard to pin down which was always my main point, upon which we do not disagree. Maybe this is what you meant by "exceptionally general", but I kinda feel like "there isn't just one 'Python'" got lost. { There used to be a joke.."Linux isn't" related to the variety of distros/default configs/etc. :-) }
Advice-wise, I would say that your claim can be closer to easily true if you adjust it to say "ripgrep needs 'low level tricks' to be fast and a language that allows them, such as Rust". That phrasing side-steps worrying about levelnesses in the large of programming languages, re-assigns it to techniques which is more concrete and begs the question of technique enumeration. That is the right question to beg, though, if not in this conversation then in others. You might learn how each and every technique has representation in various other programming languages. It's late for me, though. So, good night!
We don't have to tumble down that rabbit hole though. If someone wrote a ripgrep in Cython and matched performance, then I would definitely learn something.
> "ripgrep needs 'low level tricks' to be fast and a language that allows them, such as Rust"
I might use that, sure. I think my point above was that I had to riff off of someone else's language. But I think we covered that. :-) In any case, yes, that phrasing sounds better.
Anyway, good chatting with you, good night!
As an aside, I'm the author of ack, and I would ask that folks not use the word "competitor" to describe different projects in the same space. Speaking for me/ack and burntsushi/ripgrep, there is absolutely no competition between us. We have different projects that do similar things, and neither of us is trying to best the other. We are each trying to make the best project we can for the needs we are looking to fill. ripgrep won't replace ack, ack won't replace ripgrep, and neither one will replace plain ol' grep. Each has its place.
I believe this so strongly that I created a [feature comparison chart](https://beyondgrep.com/feature-comparison/) comparing various greplike tools, and a related blog post I wrote on this: [The best open source project for someone might not be yours, and that's OK](https://blog.petdance.com/2018/01/02/the-best-open-source-pr...)
That's basically by knowing enough about GHC to carefully trigger all the relevant optimizations.
I've tried optimizing Haskell code myself before. It did not go well. It was an implementation of the Viterbi algorithm actually. We ported it to Standard ML and C and measured performance. mlton did quite well at least.
We published a paper about the process of writing Viterbi in Haskell in ICFP a few years back: https://dl.acm.org/doi/pdf/10.1145/2364527.2364560?casa_toke...
Unfortunately, the performance aspect of it was only a small part, and we didn't talk about the C or mlton ports in the paper.
I suspect you could make a very Haskell-like language that's also really fast, but you'd have to base it on linear types from the ground up, and make everything total by default. (Hide non-total parts behind some type 'tag' like we do with IO in current Haskell (and have something like unsafePerformPartial when you know your code is total, but can't convince the compiler).)
That way the compiler can be much more aggressive about making things strict.
Depends on which of the classic utilities you are talking about.
Many of them are typically IO bound. You might not get much out of throwing more CPU at them.
[1] - I'm assuming commodity SSD in the range of a few hundred MB/s read speed. This will likely become less true as the prevalence of faster SSDs increases (low single digit GB/s).
I would guess it contains more c than rust code...
But what I love about this article is its lack of hype. It makes clear arguments both ways and all of them I can get behind
Hype doesn't help
Edit: To all my downvoters; I anticipated you :) With love and best wishes
Off the top of my head, the only C code in ripgrep is optional integration with PCRE2. In addition to whatever libc is being used on POSIX platforms. Everything else is pure Rust.
Regular languages are closed under those operations after all.
Paul's talk introduced redgrep is amazing by the way. Give it a watch if you haven't yet: https://www.youtube.com/watch?v=Ukqb6nMjFyk
ripgrep's regex syntax is the same as Rust's regex crate: https://docs.rs/regex/1.4.4/regex/#syntax (Which is in turn similar to RE2, although it supports a bit more niceties.)
Oh, I didn't say anything about easy! I am on and off working on a Haskell re-implementation (but with GADTs and in Oleg's tagless final interpreter style etc, so it's more about exploring the type system).
> In practice, they explode the size of the underlying FSM.
You may be right, but that's still better than the gymnastics you'd have to do by hand to get the same features out of a 'normal' regex.
> Moreover, in a command line tool, it's somewhat easy to work around that through the `-v` switch and shell pipelining.
Alas, that only works, if your intersection or complement happen at the top level. You can't do something like
(A & not B) followed by (C & D)
that way.
> Paul's talk introduced redgrep is amazing by the way. Give it a watch if you haven't yet: https://www.youtube.com/watch?v=Ukqb6nMjFyk
I have, and I agree!
Perhaps I'll try and implement a basic version of redgrep in Rust as an exercise. (I just want something that supports basically all the operations regular languages are closed, but don't care too much about speed, as long as the runtime complexity is linear.)
If you get something working, I'd love to look at it though! Especially if you're building in a tagless final interpreter style. I find that approach extremely elegant.
I tried to build a system that not only recognizes regular languages, but also serves as a parser for them (a la Parsec).
The latter approach pushes you to support something like fmap, but the whole derivatives-based approach needs more 'introspection' so support general mapping via fmap (ie a->b) is out, and you can only support things that you have more control over than functions.
(And in general, I am doing bifunctors, because I want the complement of the complement be the original thing.)
Sorry, if that's a bit confused.. If I was a better theoretician, I could probably work it out.
I haven't touched the code in a while. But recently I have thought about the theory some more. The Brzozowski derivative introduced the concept of multiplicative inverse of a string. I am working out the ramifications of extending that to the multiplicative inverse of arbitrary regular expressions. (The results might already be in the literature. I haven't looked much.)
I don't expect anything groundbreaking to come out of that, but I hope my understanding will improve.
> And these particular features just don't really pull their weight IMO. They are performance footguns, and IMO, are also tricky to reason about inside of regex syntax.
Well, in theory I could 'just' write a preprocessor that takes my regex with intersection and complement and translates it to a more traditional one. I wouldn't care too much if that's not very efficient.
I'm interested in those features because of the beauty of the theory, but it would also help make production regular expressions more modular.
Eg if you have a regular expression to decide on what's a valid username for someone to sign up to your system. You decide to use email addresses as your usernames, so the main qualification is that users can receive an email on it. But because they will be visible to other users, you have some additional requirements:
'.{0,100} & [^@]@[^@] & not (.(root|admin|<some offensive term>).@.) & not (.<sql injection>.*)'
That's a silly example. I think in production, I would be more likely to see something as complicated as this in eg some ad-hoc log parsing.
> The issue is that building a production grade regex engine---even when it's restricted to regular languages---requires a lot more engineering than theory.
Amen to that!
Great work btw. Ripgrep is the best
... I will have to restrict my comment to just LLVM being a larger, c++, dependency
... Just angling for more downvotes ;) Thanks for the reply
I played with making a regex library in rust. Which, as per RE2 design involves constructing graphs and glueing them together as the regex is traversed
This requires a cycle catching gc, or, just a preallocated arena... It was my first foray into rust and felt I would need to be hitting into unsafe, which I wasn't ready for. Array indexing might decompose into an arena, but syntactically just a bit messier (imho)
Would be interesting to see how the RE2 does it in rust (didn't know that)
I like how the article shows both sides of the fence, it makes me realize:
I get a lot of optimizations from ptr stuffing in c. But sometimes we should lay down the good, for the better
For reference, I am also the author of the regex crate. The only unsafe it uses specific to finite automata is to do explicit elimination of bounds checks in the core hybrid NFA/DFA loop.
As an old C programmer, the difference between an array index and a pointer caught me by surprise. In C a pointer is just an unchecked offset into memory. A real array index is just a unchecked offset into ... maybe a smaller chunk of raw memory.
But in rust, an array index is something that comes with additional bounds checking overheads with every use. And the memory it points to is also constrained - the entire array has to be initialised, so if the index passes the bounds check you are guaranteed rusts memory consistency invariants are preserved. Indexes also allow you to escape the borrow checker. If you own the slice, there is no need to prove you can access an element of the slice.
So yeah, you can use indexes instead of pointers, but for rust that's like saying you can use recursion instead of iteration. Indexing and pointers are two very different things in rust.
If bounds checks prove to be a problem, you can explicitly elide them. Indeed, Rust's regex does just that. :-)
You could instead go with a derivatives approach.
About large character classes: how are those harder than in approaches? If you build any FSM you have to deal with those, don't you?
One way to handle them that works well when the characters in your classes are mostly next to each other unicode, is to express your state transition function as an 'interval map'
What I mean is that eg a hash table or an array lets you build representations of mathematical functions that map points to values.
You want something that can model a step function.
You can either roll your own, or write something around a sorted-map data structure.
Eg in C++ you'd base the whole thing around https://en.cppreference.com/w/cpp/container/map/upper_bound (or https://hackage.haskell.org/package/containers-0.4.0.0/docs/... in Haskell.)
The keys in your sorted map are the 'edges' of your characters classes (eg where they start and end).
Does that make sense? Or am I misunderstanding the problem?
> I personally always get stuck at how to handle things like captures [...]
Let me think about that one for a while. Some Googling suggests https://github.com/elfsternberg/barre but they don't seem to support intersection, complement or stripping prefixes.
What do you want your capture groups to do? Do you eg just want to return pointers to where you captured them (if any)?
I have an inkling that something inspired by https://en.wikipedia.org/wiki/Viterbi_algorithm might work.
https://github.com/google/redgrep/blob/main/parser.yy mentions something about capture, but not sure if that has anything to do with capture groups.
I mean specifically in the context of derivatives. IIRC, the formulation used in Turon's paper wasn't amenable to large classes.
Yes, interval sets work great: https://github.com/rust-lang/regex/blob/master/regex-syntax/...
This is why I asked if a production grade regex engine based on derivatives exists. Because I want to see how the engineering is actually done.
> What do you want your capture groups to do? Do you eg just want to return pointers to where you captured them (if any)?
Look at any production grade regex engine. It will implement captures. It should do what they do.
> I have an inkling that something inspired by https://en.wikipedia.org/wiki/Viterbi_algorithm might work.
Nothing about Viterbi is fast, in my experience implementing it in the past. :-)
> https://github.com/google/redgrep/blob/main/parser.yy mentions something about capture, but not sure if that has anything to do with capture groups.
It looks like it does, and in particular see: https://github.com/google/redgrep/blob/6b9d5b02753c4ece17e2f...
But that's only for parsing the regex itself. I don't see any match APIs that utilize them. I wouldn't expect to either, because you can't implement capturing inside a DFA. (You need a tagged DFA, which is a strictly more powerful thing. But in that case, the DFA size explodes. See the re2c project and their associated papers.)
If I'm remembering correctly, I think the problem with derivatives is that they jump straight to a DFA. You can't do that in a production regex engine because a DFA's worst case size is exponential in the size of the regex.
Oh, that's interesting! Because I actually worked on some approaches that don't jump directly to the DFA.
The problem is the notion of (extended) NFA you need is quite a bit more complicated when you support intersection and complement.
The seem similar to closed languages with a disjunct and conjunct
Though I don't think I will, I was considering adding zdd or bdd to a PEG, to provide that conjunct
ofc, sat solver can represent a regex with conjuncts, but is this a good way of going about it, particularly with unbounded strings??
Would love to hear your thoughts on that
I anticipated I could well be wrong. I ALSO anticipated it would be a hard statement for people to take
I think it was a reasonable statement -- I can't research everything I say, and I had read re2 and regexes in rust to be the same
Interesting to read about redgrep and derivatives approach. Currently I'm programming a language that adds turing completeness to PEG expressions -- as in functions, but extended so the lhs is like a PEG -- just as function body can call sub functions, so too can the lhs
I'm hoping this will give a simple unified language
--
Philosophically:
We make mistakes. If we can't handle that, then either we don't speak or program; or we deny it, program in c, then have flamewars and real wars
Or thirdly, we accept it, program in rust, and let others correct us
We can say you are my rustc compiler. So in effect I used a rust philosophy..... While programming in c
But anyways, cheers and good luck with your programming language!
I don't get the obsession of parallel code in low level languages by the way. If you have an architecture where you can afford real parallelism you can afford higher level languages anyway.
In embedded applications you don't usually have the possibility to have parallel code, and even in low level software (for example the classical UNIX utilities), for simplicity and solidity using a single thread is really fine.
Threads also are not really as portable as they seem, different operating systems have different way to manage threads, or even don't supports thread at all.