Re:A deep-dive into the future of subscription gaming
by mekkkkkk on Monday March 08, 2021 @08:50AM
(#26385663)
That all sounds good. Maybe you personally can make it work. In reality, for most people it's a cycle of buying new big hardware (consoles, desktop, laptop) every few years, using them very sporadically and then turning them to e-waste. I don't see how a centralized solution could be more wasteful than that.
The latency part is true though.
Re:A deep-dive into the future of subscription gaming
by donaldo on Monday March 08, 2021 @08:07AM
(#26385274)
Good points, I completely agree with everything you brought up. Can you try to find data on electrical usage per hour of a series of centralized RDPs vs your computer?
Re:A deep-dive into the future of subscription gaming
by gruez on Monday March 08, 2021 @08:51AM
(#26385669)
Random result: https://www.dataspan.com/blog/data-center-cooling-costs/
>According to research, anywhere between 30 and 55 percent of a data center’s energy consumption goes into powering its cooling and ventilation systems
Meanwhile the cooling cost for a computer in a home is probably zero.
Compare this to generations old server farms that require maintenance, extreme cooling solutions, run virtualisation layers on top of virtualisation layers, necessitate 5G equipment and increasingly high internet costs and middlemen, on top of a user device in the first place.
My computer can also be used as charity for Folding At Home, run my homeservers, and train my AI models. All this instead of purchasing different subscriptions for different servers. In effect, I can optimise the hardware exactly to my needs and use it efficiently to its full extent, reducing waste completely.
Not to mention game streaming will never look as good as native rendering, and "negative latency" is physically impossible. I also don't lease cars.