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Re:How I cut GTA Online loading times by 70% by vagrantJin on Thursday March 04, 2021 @01:07PM (#26345841)
I mean. Jesus christ. Devs used to be proud they could optimize and run their programs on slow machines. What happened? Thats like making a game for casual players but only < 5% of the global population can even afford to play it. How does this make business sense?? I'd understand if it was a game breaking new ground with some hectic VR or something like that but it isnt.

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