Re:Piracy is not theft, Lost sales don't exist, says Minecra...
by npteljes on Wednesday March 03, 2021 @05:05PM
(#26335350)
Notch got really lucky. These views about piracy not mattering are practically survivor bias. There are the rare vendors who I think profited from the pirates in the end, Microsoft and Adobe. Them making their software easy to pirate, coupled with the existing laws at the time basically made and maintained their flagship products the de-facto standards which can be felt to this day. But these again are the rare examples where piracy was useful - for most, it just sucks money out their pocket.
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Re:Piracy is not theft, Lost sales don't exist, says Minecra...
by bcrosby95 on Wednesday March 03, 2021 @05:34PM
(#26335756)
> These views about piracy not mattering are practically survivor bias.
It's not about survivorship bias. It's about where he was starting from and the risks involved given that. An indie game dev's largest risk is remaining in obscurity and never making anything. In comparison, piracy is basically a non-factor. Of course large, well known studios care about piracy. Because they're already large and well known - they don't have to worry about making literally $0 in revenue on a title.
Re:Piracy is not theft, Lost sales don't exist, says Minecra...
by datavirtue on Thursday March 04, 2021 @01:29PM
(#26346176)
You are using part of a proof to reason about an entire domain. What happens if we treat music and software like recipes? We don't know because we have not proved it.
I used to think as you do. This is a much larger issue than trying to preserve the business model of a lobbyist.