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Re:Deno v1.8 – support for WebGPU, private modules, Intl, an... by flohofwoe on Wednesday March 03, 2021 @08:53AM (#26328278)
I'm not going to defend Khronos, IMHO they are the definition of the "designed by committee" philosophy. But a simple internet search yields:

https://www.khronos.org/ktx/documentation/libktx/index.html

But for cross-platform code it makes more sense anyway to use an independent cross-platform image loader library, instead of depending on the platform-specific utility APIs provided by D3DX or MetalKit.

Re:Deno v1.8 – support for WebGPU, private modules, Intl, an... by pjmlp on Thursday March 04, 2021 @01:26AM (#26339276)
That was just an example of a library, we can carry on with fonts, scene management, 3D math, .....

I did my thesis porting a particle engine from NeXTSTEP into Windows 98, and was big into OpenGL for a couple of years, went through the Longs Peak drama, eventually my focus switched to other 3D APIs by the GL 3.x timeframe.