Re:Bastion – A Highly-Available Distributed Fault-Tolerant R...
by k_sze on Monday March 01, 2021 @07:40PM
(#26310498)
I can already imagine some HR people/recruiters going “why is this guy listing a game in his résumé?”
[ Parent
| on HN ]
Re:Bastion – A Highly-Available Distributed Fault-Tolerant R...
by yepthatsreality on Monday March 01, 2021 @07:41PM
(#26310507)
Bastion or Rust?
Re:Bastion – A Highly-Available Distributed Fault-Tolerant R...
by ospider on Monday March 01, 2021 @07:59PM
(#26310620)
Re:Bastion – A Highly-Available Distributed Fault-Tolerant R...
by k_sze on Monday March 01, 2021 @07:47PM
(#26310542)
Mostly Bastion. I believe that the popularity ratio of Bastion game/Bastion tech is much greater than Rust game/Rust tech.
(I almost can’t believe I just made this metric up.)
Re:Bastion – A Highly-Available Distributed Fault-Tolerant R...
by nindalf on Tuesday March 02, 2021 @03:29AM
(#26313133)
It’s a well known metric, as of this moment. Popularity ratio = (Total sales) / (Number of GitHub stars of the project).
Bastion ratio = (3 million/1953) = 1500
Rust ratio = (9 million/52700) = 180
Bastion sales source (2015) -https://www.supergiantgames.com/blog/transistor-earns-60-ind...
Rust sales source (2019) - https://facepunch.com/news/2019
The metric isn’t perfect. It should probably decay the popularity of older games and unmaintained repos.