Re:How I cut GTA Online loading times by 70%
by beached_whale on Monday March 01, 2021 @05:04PM
(#26309075)
I suspect vcpkg is the choice they made, it will/does have support for private and binary repo's too
Re:How I cut GTA Online loading times by 70%
by WorldMaker on Monday March 01, 2021 @05:09PM
(#26309122)
That certainly is the most recent attempt. They've had projects of one sort or another going back at least as far as 2013 from mentions in public blog posts but so far none of them seem to have got much traction with the community. Here's hoping it works this time?
[0] Despite it being an obvious anti-pattern that you aren't going to update dependencies that require copy/paste and manual merge reviews, so security problems should be obviously more rampant than in systems where updating a dependency to the latest security patch is a single install command line (or update button in a GUI), there still seems to be so many C++ devs that love to chime in to every HN thread on a package manager vulnerability that they don't have those vulnerabilities. They don't "have" dependencies to manage, no matter how many stale 0-Days they copied and pasted from outside projects, they don't count as "dependencies" because they are hidden who knows where in the source tree.