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Re:How I cut GTA Online loading times by 70% by alkonaut on Monday March 01, 2021 @11:43AM (#26304643)
> if a problem like this isn't fixed, it's because they've done the calculations and decided it's not worthwhile.

If it ever reached the point where it had to be an item in a priority list, it's already a failure. Some developer should have seen the quadratic behavior and fixed it. It's not the type of thing that should ever even be part of a prioritized backlog. It's a showstopper bug and it's visible for every developer.

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