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Re:How I cut GTA Online loading times by 70% by CogitoCogito on Monday March 01, 2021 @06:34AM (#26301746)
Given the current code example, I don't even thing idioms come into it. Here a hash map data structure was called for regardless of whatever idioms come into other parts of the design. This is just fundamental and has nothing to do with functional programming, OOP, etc.

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