Re:How I cut GTA Online loading times by 70%
by nicoburns on Monday March 01, 2021 @05:39AM
(#26301441)
>I'm sure there are libraries to parse json in C++
There certainly are, but adding a library is much more difficult in C++ than pretty much any other language which seems to tempt people into hacky self-built parsing when they really ought to know better.
Re:How I cut GTA Online loading times by 70%
by bleachisback on Tuesday March 02, 2021 @12:47AM
(#26312256)
The first C++ JSON library that appears when you google it is a single header file.
https://github.com/nlohmann/json
I know because I used it years ago in school.
One of the fastest libraries (https://github.com/miloyip/nativejson-benchmark#parsing-time) is also header-only and compares its speed to strlen.
I'm sure there are libraries to parse json in C++ or at least they should have built something internally if it's critical, instead they have someone less experienced build it and not stress test it?