News for hackers. Stuff that matters.
Re:How I cut GTA Online loading times by 70% by scaramanga on Sunday February 28, 2021 @09:20PM (#26299050)
But after it's already made record-breaking profits and is a huge cash cow with recurring revenue. You could just say "hey, I'll hire one single contract developer to do these kinds of quality of life things" and make a fraction less profit.
Re:How I cut GTA Online loading times by 70% by ryandrake on Sunday February 28, 2021 @09:31PM (#26299104)
> make a fraction less profit

Unfortunately this part often kills quality initiatives. Why fix bugs for your existing customers when you can deploy the engineering resources on a DLC or a sequel which will milk those customers for more? There is no more craftsmanship or pride in good work left in software.

"When you're a carpenter making a beautiful chest of drawers, you're not going to use a piece of plywood on the back, even though it faces the wall and nobody will see it. You'll know it's there, so you're going to use a beautiful piece of wood on the back. For you to sleep well at night, the aesthetic, the quality, has to be carried all the way through." -Steve Jobs