Re:How I cut GTA Online loading times by 70%
by GhostVII on Sunday February 28, 2021 @07:57PM
(#26298654)
The problem here isn't a lack of optimization, it's a lack of profiling. Premature optimization is a problem because you will waste time and create more complex code optimizing in places that don't actually need it, since it's not always intuitive what your biggest contributors to inefficiency are. Instead of optimizing right away, you should profile your code and figure out where you need to optimize. The problem is that they didn't do that.
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Re:How I cut GTA Online loading times by 70%
by Cthulhu_ on Monday March 01, 2021 @08:39AM
(#26302637)
I'd like to add, while GTA is running I'm really impressed by its performance, even / especially when it was on the PS3; you could drive or fly at high speed through the whole level, see for miles and never see a loading screen. It is a really optimized game, and that same level is continued in RDR2.
Which makes the persisting loading issue all the weirder.